Configuration
Markers
The in-world marker shown at each shop.
Config.Marker is the global marker appearance. Every shop uses it unless a location overrides it (see Shop Locations).
config.lua
Config.Marker = {
enabled = true,
type = 20,
scale = { x = 0.35, y = 0.35, z = 0.35 },
color = { r = 255, g = 239, b = 31, a = 150 },
bobUpAndDown = false,
faceCamera = true,
rotate = false,
}
| Key | Type | Default | Description |
|---|---|---|---|
enabled | boolean | true | Master switch for all markers. |
type | number | 20 | Marker type (shape). 20 is a small downward chevron. |
scale | {x, y, z} | 0.35 each | Size of the marker on each axis. |
color | {r, g, b, a} | yellow 150 | RGB color + alpha (0–255 transparency). |
bobUpAndDown | boolean | false | Makes the marker bounce. |
faceCamera | boolean | true | Marker always faces the player camera. |
rotate | boolean | false | Slowly rotate the marker. |
Marker types
type uses GTA's marker IDs. Common ones:
| ID | Shape |
|---|---|
1 | Cylinder |
2 | Downward chevron |
20 | Small downward chevron (default) |
25 | Ring |
Full marker type reference: docs.fivem.net — DrawMarker.
Disable markers entirely
config.lua
Config.Marker = {
enabled = false,
}
Per-shop override
A single location can override the marker without touching the global default — see Shop Locations → Optional overrides.
config.lua
marker = { enabled = true, color = { r = 50, g = 120, b = 255, a = 180 } }

